Heba
Polish/Palestinian
26 they/Ω‡ΩŠ/on (All art in header by sheepskeleton) art blog @ vrtartΒ 
no.

Ayy, I’m trying to make a decision between two classes that are at the same time next quarter:
Gaming course: it would fill a major elective. the most explanatory of the summary for the class is :  Students learn basic concepts and techniques of computation and apply these to craft gameplay experiences, improvisational experiments, and software toys. Students will author code from scratch and remix code to complete their weekly projects.

Animation course: I don’t think it would count towards anything, but i’m strongly considering doing an illustration minor and it’s a prereq for an advanced character design class i wanna take for the minor. Summary: 
Students will use computer modeling to explore the principles of 3-dimensional design. Projects involving object, character and architectural modeling will emphasize the aesthetic concepts of spatial proportion (scale, angle and position), silhouette, negative space, rhythm, balance, light/shadow and texture. Students will emerge with the ability to create well designed 3D models, and be familiar with the basics of polygonal modeling, texturing, lighting and rendering for animation, computer games and cinema.

  1. himikochan said: I think you should take the animation course, but you should make sure that the gaming course will be offered some time again in your academic career
  2. seasirpent posted this
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